Sunflora
No. 0192
Type: Grass
Sunflora converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night.
Base stats
| HP | 75 |
|---|---|
| Attack | 75 |
| Defense | 55 |
| Sp. Attack | 105 |
| Sp. Defense | 85 |
| Speed | 30 |
Total 425
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Fire, Poison) — Earth Power
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Fighting — Covers 1 weakness (Ice) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Chlorophyll
- Solar Power
- Early Bird (Hidden)
Evolution line
Moves
- Absorb
- Bullet Seed
- Curse
- Dazzling Gleam
- Double-Edge
- Earth Power
- Encore
- Endeavor
- Endure
- Energy Ball
- Facade
- Giga Drain
- Giga Impact
- Grass Knot
- Grassy Glide
- Grassy Terrain
- Growth
- Helping Hand
- Hyper Beam
- Ingrain
- Leaf Storm
- Leech Seed
- Light Screen
- Magical Leaf
- Mega Drain
- Petal Blizzard
- Petal Dance
- Pound
- Protect
- Rain Dance
- Razor Leaf
- Rest
- Seed Bomb
- Sleep Talk
- Sludge Bomb
- Solar Beam
- Substitute
- Sunny Day
- Swords Dance
- Tackle
- Take Down
- Tera Blast
- Trailblaze
- Weather Ball
- Worry Seed
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Solar Power
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Growth, Leaf Storm, Earth Power, Sludge Bomb