Quagsire
No. 0195
Type: Water / Ground
Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.
Base stats
| HP | 95 |
|---|---|
| Attack | 85 |
| Defense | 85 |
| Sp. Attack | 65 |
| Sp. Defense | 65 |
| Speed | 35 |
Total 430
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Poison — Covers 1 weakness (Grass) — Sludge Wave
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Flying — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Damp
- Water Absorb
- Unaware (Hidden)
Evolution line
Moves
- Acid Spray
- Amnesia
- Aqua Tail
- Avalanche
- Blizzard
- Body Press
- Body Slam
- Brick Break
- Bulldoze
- Chilling Water
- Curse
- Dig
- Double-Edge
- Drain Punch
- Earth Power
- Earthquake
- Eerie Impulse
- Encore
- Endure
- Facade
- Fling
- Focus Blast
- Focus Punch
- Giga Impact
- Haze
- Helping Hand
- High Horsepower
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Liquidation
- Mist
- Muddy Water
- Mud Shot
- Mud-Slap
- Protect
- Rain Dance
- Rest
- Rock Slide
- Rock Tomb
- Sandstorm
- Slam
- Sleep Talk
- Sludge Bomb
- Sludge Wave
- Snowscape
- Spikes
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Surf
- Tail Whip
- Take Down
- Tera Blast
- Thief
- Toxic
- Toxic Spikes
- Trailblaze
- Waterfall
- Water Gun
- Water Pulse
- Whirlpool
- Yawn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Unaware
- Item
- Black Belt
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Earthquake, Spikes, Rock Tomb, Focus Punch