Sunkern
No. 0191
Type: Grass
Sunkern tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.
Base stats
| HP | 30 |
|---|---|
| Attack | 30 |
| Defense | 30 |
| Sp. Attack | 30 |
| Sp. Defense | 30 |
| Speed | 30 |
Total 180
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Fire, Poison) — Earth Power
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Fighting — Covers 1 weakness (Ice) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Chlorophyll
- Solar Power
- Early Bird (Hidden)
Evolution line
Moves
- Absorb
- Bullet Seed
- Curse
- Double-Edge
- Earth Power
- Encore
- Endeavor
- Endure
- Energy Ball
- Facade
- Giga Drain
- Grass Knot
- Grassy Terrain
- Growth
- Helping Hand
- Ingrain
- Leaf Storm
- Leech Seed
- Light Screen
- Magical Leaf
- Mega Drain
- Morning Sun
- Protect
- Rain Dance
- Razor Leaf
- Rest
- Seed Bomb
- Sleep Talk
- Solar Beam
- Substitute
- Sunny Day
- Synthesis
- Tackle
- Take Down
- Tera Blast
- Trailblaze
- Weather Ball
- Worry Seed
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Bulky attacker
- Ability
- Solar Power
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- Giga Drain, Double-Edge, Seed Bomb, Earth Power