Mareep
No. 0179
Type: Electric
Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.
Base stats
| HP | 55 |
|---|---|
| Attack | 40 |
| Defense | 40 |
| Sp. Attack | 65 |
| Sp. Defense | 45 |
| Speed | 35 |
Total 280
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — Trailblaze
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
Evolution line
Moves
- After You
- Agility
- Body Slam
- Charge
- Charge Beam
- Confuse Ray
- Cotton Guard
- Cotton Spore
- Dazzling Gleam
- Dig
- Discharge
- Double-Edge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endeavor
- Endure
- Facade
- Flatter
- Growl
- Helping Hand
- Light Screen
- Power Gem
- Protect
- Rain Dance
- Reflect
- Rest
- Sleep Talk
- Substitute
- Sunny Day
- Tackle
- Take Down
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Trailblaze
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Static
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Thunder Wave, Volt Switch, Thunderbolt, Dazzling Gleam