Noctowl
No. 0164
Type: Normal / Flying
When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.
Base stats
| HP | 100 |
|---|---|
| Attack | 50 |
| Defense | 50 |
| Sp. Attack | 86 |
| Sp. Defense | 96 |
| Speed | 70 |
Total 452
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Fire — Covers 1 weakness (Ice) — Heat Wave
- Grass — Covers 1 weakness (Rock) — It learns nothing of that type
- Rock — Covers 1 weakness (Ice) — It learns nothing of that type
Abilities
- Insomnia
- Keen Eye
- Tinted Lens (Hidden)
Evolution line
Moves
- Acrobatics
- Aerial Ace
- Agility
- Air Cutter
- Air Slash
- Amnesia
- Body Slam
- Brave Bird
- Calm Mind
- Confuse Ray
- Confusion
- Curse
- Defog
- Double-Edge
- Dream Eater
- Dual Wingbeat
- Echoed Voice
- Endure
- Extrasensory
- Facade
- Feather Dance
- Fly
- Future Sight
- Giga Impact
- Growl
- Haze
- Heat Wave
- Hurricane
- Hyper Beam
- Hyper Voice
- Hypnosis
- Imprison
- Moonblast
- Nasty Plot
- Night Shade
- Peck
- Protect
- Psybeam
- Psychic
- Psychic Noise
- Psych Up
- Rain Dance
- Reflect
- Rest
- Roost
- Scary Face
- Shadow Ball
- Skill Swap
- Sky Attack
- Sleep Talk
- Spite
- Stored Power
- Substitute
- Sunny Day
- Swift
- Tackle
- Tailwind
- Take Down
- Tera Blast
- Thief
- Uproar
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard removal
- Ability
- Tinted Lens
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Defog, Dream Eater, Hyper Voice, Heat Wave