Natu
No. 0177
Type: Psychic / Flying
Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.
Base stats
| HP | 40 |
|---|---|
| Attack | 50 |
| Defense | 45 |
| Sp. Attack | 70 |
| Sp. Defense | 45 |
| Speed | 70 |
Total 320
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 3 weaknesses (Ice, Rock, Dark) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — Steel Wing
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Bug — Covers 1 weakness (Dark) — U-turn
- Dark — Covers 1 weakness (Ghost) — Sucker Punch
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
Abilities
- Synchronize
- Early Bird
- Magic Bounce (Hidden)
Evolution line
Moves
- Air Slash
- Ally Switch
- Attract
- Baton Pass
- Calm Mind
- Confuse Ray
- Cosmic Power
- Dazzling Gleam
- Drill Peck
- Dual Wingbeat
- Endure
- Expanding Force
- Facade
- Feather Dance
- Future Sight
- Giga Drain
- Grass Knot
- Guard Swap
- Heat Wave
- Imprison
- Leer
- Light Screen
- Magic Room
- Night Shade
- Peck
- Power Swap
- Protect
- Psychic
- Psycho Shift
- Psyshock
- Quick Attack
- Rain Dance
- Reflect
- Rest
- Roost
- Round
- Shadow Ball
- Simple Beam
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Steel Wing
- Stored Power
- Substitute
- Sucker Punch
- Sunny Day
- Swift
- Teleport
- Thief
- Thunder Wave
- Trick
- Trick Room
- U-turn
- Wish
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Magic Bounce
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Giga Drain, Thunder Wave, Future Sight, Heat Wave