Ampharos
No. 0181
Type: Electric
Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.
Base stats
| HP | 90 |
|---|---|
| Attack | 75 |
| Defense | 85 |
| Sp. Attack | 115 |
| Sp. Defense | 90 |
| Speed | 55 |
Total 510
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — Trailblaze
- Ice — Covers 1 weakness (Ground) — Ice Punch
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
Evolution line
Moves
- Agility
- Body Slam
- Breaking Swipe
- Brick Break
- Bulldoze
- Charge
- Charge Beam
- Confuse Ray
- Cotton Guard
- Cotton Spore
- Dazzling Gleam
- Dig
- Discharge
- Double-Edge
- Dragon Cheer
- Dragon Pulse
- Dragon Tail
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endeavor
- Endure
- Facade
- Fire Punch
- Fling
- Focus Blast
- Focus Punch
- Giga Impact
- Growl
- Helping Hand
- Hyper Beam
- Ice Punch
- Light Screen
- Low Kick
- Magnetic Flux
- Meteor Beam
- Outrage
- Power Gem
- Protect
- Rain Dance
- Reflect
- Rest
- Roar
- Sleep Talk
- Stomping Tantrum
- Substitute
- Sunny Day
- Supercell Slam
- Swift
- Tackle
- Take Down
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Shock
- Thunder Wave
- Trailblaze
- Volt Switch
- Wild Charge
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Static
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Agility, Volt Switch, Electroweb, Focus Blast