Marill
No. 0183
Type: Water / Fairy
Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.
Base stats
| HP | 70 |
|---|---|
| Attack | 20 |
| Defense | 50 |
| Sp. Attack | 20 |
| Sp. Defense | 50 |
| Speed | 40 |
Total 250
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Electric, Poison) — Bulldoze
- Flying — Covers 1 weakness (Grass) — Bounce
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Poison — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Thick Fat
- Huge Power
- Sap Sipper (Hidden)
Evolution line
Moves
- Alluring Voice
- Amnesia
- Aqua Ring
- Aqua Tail
- Blizzard
- Body Slam
- Bounce
- Brick Break
- Bubble Beam
- Bulldoze
- Charm
- Chilling Water
- Defense Curl
- Dig
- Disarming Voice
- Double-Edge
- Draining Kiss
- Encore
- Endure
- Facade
- Fake Tears
- Fling
- Focus Punch
- Grass Knot
- Helping Hand
- Hydro Pump
- Hyper Voice
- Ice Beam
- Ice Punch
- Ice Spinner
- Icy Wind
- Knock Off
- Light Screen
- Liquidation
- Metronome
- Misty Explosion
- Misty Terrain
- Muddy Water
- Mud Shot
- Mud-Slap
- Play Rough
- Protect
- Rain Dance
- Rest
- Rollout
- Slam
- Sleep Talk
- Snowscape
- Substitute
- Superpower
- Surf
- Swift
- Tackle
- Tail Whip
- Take Down
- Tera Blast
- Trailblaze
- Waterfall
- Water Gun
- Water Pulse
- Whirlpool
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Huge Power
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Bulldoze, Focus Punch, Liquidation, Play Rough