Murkrow
No. 0198
Type: Dark / Flying
Widely shunned as a bearer of ill fortune. Upon crossing paths with this creature, I've been told one must chant ”Workrum, Workrum—bad luck, don't come” as a protective incantation.
Base stats
| HP | 60 |
|---|---|
| Attack | 85 |
| Defense | 42 |
| Sp. Attack | 85 |
| Sp. Defense | 42 |
| Speed | 91 |
Total 405
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Steel — Cover 3 weaknesses (Ice, Rock, Fairy) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Electric, Rock) — Mud-Slap
- Fighting — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Fire — Covers 1 weakness (Ice) — Heat Wave
- Grass — Covers 1 weakness (Rock) — It learns nothing of that type
- Poison — Covers 1 weakness (Fairy) — It learns nothing of that type
Abilities
- Insomnia
- Super Luck
- Prankster (Hidden)
Evolution line
Moves
- Acrobatics
- Aerial Ace
- Air Cutter
- Air Slash
- Assurance
- Astonish
- Brave Bird
- Calm Mind
- Confuse Ray
- Dark Pulse
- Double-Edge
- Drill Peck
- Dual Wingbeat
- Endure
- Facade
- Feather Dance
- Flatter
- Fly
- Foul Play
- Giga Impact
- Gust
- Haze
- Heat Wave
- Hex
- Hurricane
- Hyper Beam
- Icy Wind
- Lash Out
- Mean Look
- Mud-Slap
- Nasty Plot
- Night Shade
- Peck
- Perish Song
- Protect
- Psychic
- Psychic Noise
- Quash
- Rain Dance
- Rest
- Scary Face
- Screech
- Shadow Ball
- Sky Attack
- Sleep Talk
- Snarl
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Tailwind
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder Wave
- Torment
- Uproar
- U-turn
- Whirlwind
- Wing Attack
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Prankster
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Thunder Wave, U-turn, Brave Bird, Foul Play