Slowking
No. 0199
Type: Water / Psychic
Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
Base stats
| HP | 95 |
|---|---|
| Attack | 75 |
| Defense | 80 |
| Sp. Attack | 100 |
| Sp. Defense | 110 |
| Speed | 30 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 2 weaknesses (Grass, Bug) — Fire Blast
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Grass, Bug) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Foul Play
- Fighting — Covers 1 weakness (Dark) — Focus Punch
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
Abilities
- Oblivious
- Own Tempo
- Regenerator (Hidden)
Evolution line
Moves
- Amnesia
- Avalanche
- Blizzard
- Body Slam
- Brick Break
- Bulldoze
- Calm Mind
- Chilling Water
- Chilly Reception
- Confusion
- Curse
- Dig
- Disable
- Drain Punch
- Earthquake
- Endure
- Expanding Force
- Facade
- Fire Blast
- Fire Punch
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Growl
- Headbutt
- Heal Pulse
- Helping Hand
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Light Screen
- Liquidation
- Metronome
- Muddy Water
- Mud Shot
- Nasty Plot
- Power Gem
- Protect
- Psybeam
- Psychic
- Psychic Noise
- Psychic Terrain
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Rock Tomb
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Snowscape
- Stored Power
- Substitute
- Sunny Day
- Surf
- Swagger
- Swift
- Tackle
- Take Down
- Tera Blast
- Thunder Punch
- Thunder Wave
- Trick
- Trick Room
- Waterfall
- Water Gun
- Water Pulse
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Regenerator
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Calm Mind, Mud Shot, Future Sight, Scald