Dunsparce
No. 0206
Type: Normal
The nests Dunsparce live in are mazes of tunnels. They never get lost in their own nests—they can tell where they are by the scent of the dirt.
Base stats
| HP | 100 |
|---|---|
| Attack | 70 |
| Defense | 70 |
| Sp. Attack | 65 |
| Sp. Defense | 65 |
| Speed | 45 |
Total 415
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Flying — Covers 1 weakness (Fighting) — Air Slash
- Psychic — Covers 1 weakness (Fighting) — Zen Headbutt
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Serene Grace
- Run Away
- Rattled (Hidden)
Evolution line
Moves
- Agility
- Air Slash
- Amnesia
- Ancient Power
- Aqua Tail
- Astonish
- Baton Pass
- Bite
- Blizzard
- Body Slam
- Breaking Swipe
- Bulldoze
- Calm Mind
- Chilling Water
- Coil
- Curse
- Defense Curl
- Dig
- Double-Edge
- Dragon Rush
- Drill Run
- Earth Power
- Earthquake
- Endeavor
- Endure
- Facade
- Fire Blast
- Flail
- Flamethrower
- Giga Impact
- Glare
- Gyro Ball
- Headbutt
- Helping Hand
- Hex
- Hyper Beam
- Hyper Drill
- Hyper Voice
- Ice Beam
- Ice Spinner
- Last Resort
- Lunge
- Mud Shot
- Mud-Slap
- Pain Split
- Poison Jab
- Poison Tail
- Pounce
- Protect
- Psych Up
- Rain Dance
- Rest
- Rock Slide
- Rock Tomb
- Rollout
- Roost
- Sandstorm
- Scale Shot
- Scary Face
- Screech
- Shadow Ball
- Skitter Smack
- Sleep Talk
- Smart Strike
- Solar Beam
- Spite
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Stored Power
- Substitute
- Sunny Day
- Take Down
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Toxic
- Uproar
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Serene Grace
- Item
- Earth Plate
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Earthquake, Stealth Rock, Rock Tomb, Double-Edge