Jumpluff
No. 0189
Type: Grass / Flying
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Base stats
| HP | 75 |
|---|---|
| Attack | 55 |
| Defense | 70 |
| Sp. Attack | 55 |
| Sp. Defense | 95 |
| Speed | 110 |
Total 460
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Fire, Ice, Flying) — It learns nothing of that type
- Ground — Cover 3 weaknesses (Fire, Poison, Rock) — It learns nothing of that type
- Fighting — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Water — Cover 2 weaknesses (Fire, Rock) — It learns nothing of that type
- Fire — Covers 1 weakness (Ice) — It learns nothing of that type
Abilities
- Chlorophyll
- Leaf Guard
- Infiltrator (Hidden)
Evolution line
Moves
- Absorb
- Acrobatics
- Aerial Ace
- Baton Pass
- Bounce
- Bullet Seed
- Charm
- Cotton Spore
- Dazzling Gleam
- Double-Edge
- Encore
- Endeavor
- Endure
- Energy Ball
- Facade
- Fairy Wind
- Fling
- Giga Drain
- Giga Impact
- Grass Knot
- Grassy Terrain
- Helping Hand
- Hyper Beam
- Leaf Storm
- Leech Seed
- Light Screen
- Lunge
- Magical Leaf
- Mega Drain
- Memento
- Poison Powder
- Pollen Puff
- Protect
- Rain Dance
- Reflect
- Rest
- Seed Bomb
- Sleep Powder
- Sleep Talk
- Solar Beam
- Splash
- Stun Spore
- Substitute
- Sunny Day
- Swords Dance
- Synthesis
- Tackle
- Tail Whip
- Tailwind
- Take Down
- Tera Blast
- Thief
- Trailblaze
- U-turn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Infiltrator
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Double-Edge, Tailwind, U-turn, Seed Bomb