Chinchou
No. 0170
Type: Water / Electric
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Base stats
| HP | 75 |
|---|---|
| Attack | 38 |
| Defense | 38 |
| Sp. Attack | 56 |
| Sp. Defense | 56 |
| Speed | 67 |
Total 330
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ice — Cover 2 weaknesses (Grass, Ground) — Ice Beam
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Flying — Covers 1 weakness (Grass) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Poison — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Volt Absorb
- Illuminate
- Water Absorb (Hidden)
Evolution line
Moves
- Agility
- Amnesia
- Aqua Ring
- Blizzard
- Bubble Beam
- Charge
- Charge Beam
- Chilling Water
- Confuse Ray
- Curse
- Dazzling Gleam
- Discharge
- Double-Edge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Facade
- Flail
- Flip Turn
- Hydro Pump
- Ice Beam
- Icy Wind
- Liquidation
- Mist
- Muddy Water
- Protect
- Psybeam
- Rain Dance
- Rest
- Scald
- Sleep Talk
- Soak
- Spark
- Substitute
- Sucker Punch
- Supersonic
- Surf
- Take Down
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Wave
- Volt Switch
- Waterfall
- Water Gun
- Water Pulse
- Whirlpool
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Volt Absorb
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Ice Beam, Thunder Wave, Volt Switch, Surf