Heliolisk
No. 0695
Type: Electric / Normal
One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.
Base stats
| HP | 62 |
|---|---|
| Attack | 55 |
| Defense | 52 |
| Sp. Attack | 109 |
| Sp. Defense | 94 |
| Speed | 109 |
Total 481
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — Solar Beam
- Water — Covers 1 weakness (Ground) — Surf
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Psychic — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Dry Skin
- Sand Veil
- Solar Power (Hidden)
Evolution line
Moves
- Agility
- Ally Switch
- Attract
- Breaking Swipe
- Brutal Swing
- Bulldoze
- Charge
- Dark Pulse
- Dig
- Discharge
- Dragon Pulse
- Eerie Impulse
- Electric Terrain
- Electrify
- Electro Ball
- Electroweb
- Endure
- Facade
- Fire Punch
- Focus Blast
- Giga Impact
- Grass Knot
- Hyper Beam
- Hyper Voice
- Iron Tail
- Light Screen
- Low Kick
- Low Sweep
- Mega Kick
- Mega Punch
- Mud-Slap
- Parabolic Charge
- Pound
- Protect
- Quick Attack
- Rain Dance
- Rest
- Rising Voltage
- Rock Slide
- Rock Tomb
- Round
- Sandstorm
- Scale Shot
- Sleep Talk
- Snore
- Solar Beam
- Substitute
- Sunny Day
- Surf
- Swift
- Tail Whip
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Shock
- Thunder Wave
- U-turn
- Volt Switch
- Weather Ball
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Special sweeper
- Ability
- Dry Skin
- Item
- Choice Specs
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Volt Switch, Discharge, Hyper Voice, Surf