Slurpuff
No. 0685
Type: Fairy
Slurpuff’s fur contains a lot of air, making it soft to the touch and lighter than it looks.
Base stats
| HP | 82 |
|---|---|
| Attack | 80 |
| Defense | 86 |
| Sp. Attack | 85 |
| Sp. Defense | 75 |
| Speed | 72 |
Total 480
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Poison, Steel) — It learns nothing of that type
- Fighting — Covers 1 weakness (Steel) — Drain Punch
- Fire — Covers 1 weakness (Steel) — Flamethrower
- Psychic — Covers 1 weakness (Poison) — Psychic
Abilities
- Sweet Veil
- Unburden (Hidden)
Evolution line
Moves
- Amnesia
- Aromatherapy
- Attract
- Calm Mind
- Charm
- Cotton Guard
- Cotton Spore
- Dazzling Gleam
- Draining Kiss
- Drain Punch
- Endeavor
- Endure
- Energy Ball
- Facade
- Fairy Wind
- Fake Tears
- Flamethrower
- Giga Impact
- Helping Hand
- Hyper Beam
- Light Screen
- Metronome
- Misty Explosion
- Play Nice
- Play Rough
- Protect
- Psychic
- Rain Dance
- Rest
- Round
- Safeguard
- Sleep Talk
- Snore
- Sticky Web
- String Shot
- Substitute
- Sunny Day
- Surf
- Sweet Scent
- Tackle
- Thief
- Thunder
- Thunderbolt
- Wish
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Unburden
- Item
- Fairy Feather
- Nature
- Calm
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Dazzling Gleam, Sticky Web, Flamethrower, Energy Ball