Inkay
No. 0686
Type: Dark / Psychic
By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.
Base stats
| HP | 53 |
|---|---|
| Attack | 54 |
| Defense | 53 |
| Sp. Attack | 37 |
| Sp. Defense | 46 |
| Speed | 45 |
Total 288
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Covers 1 weakness (Bug) — Flamethrower
- Flying — Covers 1 weakness (Bug) — Aerial Ace
- Rock — Covers 1 weakness (Bug) — Rock Slide
- Poison — Covers 1 weakness (Fairy) — It learns nothing of that type
- Steel — Covers 1 weakness (Fairy) — It learns nothing of that type
Abilities
- Contrary
- Suction Cups
- Infiltrator (Hidden)
Evolution line
Moves
- Acupressure
- Aerial Ace
- Baton Pass
- Calm Mind
- Dark Pulse
- Destiny Bond
- Disable
- Endure
- Expanding Force
- Facade
- Fake Tears
- Flamethrower
- Fling
- Foul Play
- Future Sight
- Gravity
- Helping Hand
- Hypnosis
- Knock Off
- Lash Out
- Light Screen
- Liquidation
- Lunge
- Nasty Plot
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Psybeam
- Psychic
- Psycho Cut
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Skill Swap
- Slash
- Sleep Talk
- Spite
- Stored Power
- Substitute
- Sunny Day
- Superpower
- Swagger
- Swift
- Switcheroo
- Tackle
- Taunt
- Tera Blast
- Thief
- Thunderbolt
- Topsy-Turvy
- Trick
- Trick Room
- Wrap
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Pivot
- Ability
- Contrary
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- Baton Pass, Superpower, Foul Play, Psycho Cut