Helioptile
No. 0694
Type: Electric / Normal
The sun powers this Pokémon’s electricity generation. Interruption of that process stresses Helioptile to the point of weakness.
Base stats
| HP | 44 |
|---|---|
| Attack | 38 |
| Defense | 33 |
| Sp. Attack | 61 |
| Sp. Defense | 43 |
| Speed | 70 |
Total 289
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Water — Covers 1 weakness (Ground) — Surf
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Psychic — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Dry Skin
- Sand Veil
- Solar Power (Hidden)
Evolution line
Moves
- Agility
- Ally Switch
- Attract
- Bulldoze
- Charge
- Dark Pulse
- Dig
- Dragon Rush
- Dragon Tail
- Electric Terrain
- Electrify
- Electro Ball
- Electroweb
- Endure
- Facade
- Glare
- Grass Knot
- Iron Tail
- Light Screen
- Low Sweep
- Mud-Slap
- Parabolic Charge
- Pound
- Protect
- Quick Attack
- Rain Dance
- Rest
- Rising Voltage
- Rock Slide
- Rock Tomb
- Round
- Sandstorm
- Scale Shot
- Sleep Talk
- Snore
- Substitute
- Surf
- Swift
- Tail Whip
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- U-turn
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Dry Skin
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Glare, Volt Switch, Thunderbolt, Surf