Carbink
No. 0703
Type: Rock / Fairy
It’s said that somewhere in the world, there’s a mineral vein housing a large pack of slumbering Carbink. It’s also said that this pack has a queen.
Base stats
| HP | 50 |
|---|---|
| Attack | 50 |
| Defense | 150 |
| Sp. Attack | 50 |
| Sp. Defense | 150 |
| Speed | 50 |
Total 500
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 2 weaknesses (Grass, Steel) — It learns nothing of that type
- Grass — Cover 2 weaknesses (Water, Ground) — It learns nothing of that type
- Ice — Cover 2 weaknesses (Grass, Ground) — It learns nothing of that type
- Fighting — Covers 1 weakness (Steel) — Body Press
- Ground — Covers 1 weakness (Steel) — Earth Power
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Clear Body
- Sturdy (Hidden)
Moves
- Ancient Power
- Body Press
- Body Slam
- Calm Mind
- Charm
- Dazzling Gleam
- Double-Edge
- Earth Power
- Endeavor
- Endure
- Facade
- Flail
- Flash Cannon
- Giga Impact
- Gravity
- Guard Split
- Gyro Ball
- Harden
- Heavy Slam
- Hyper Beam
- Iron Defense
- Iron Head
- Light Screen
- Meteor Beam
- Misty Explosion
- Misty Terrain
- Moonblast
- Power Gem
- Protect
- Psychic
- Psych Up
- Rain Dance
- Reflect
- Rest
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Tomb
- Sandstorm
- Sand Tomb
- Skill Swap
- Sleep Talk
- Smack Down
- Spikes
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Take Down
- Tera Blast
- Trick Room
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Sturdy
- Item
- Black Belt
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Spikes, Rock Tomb, Body Press, Double-Edge