Skrelp
No. 0690
Type: Poison / Water
Skrelp looks like a piece of rotten seaweed, so it can blend in with seaweed drifting on the ocean and avoid being detected by enemies.
Base stats
| HP | 50 |
|---|---|
| Attack | 60 |
| Defense | 60 |
| Sp. Attack | 60 |
| Sp. Defense | 60 |
| Speed | 30 |
Total 320
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Thief
- Ghost — Covers 1 weakness (Psychic) — Shadow Ball
- Ground — Covers 1 weakness (Electric) — Mud Shot
- Ice — Covers 1 weakness (Ground) — Icy Wind
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Poison Point
- Poison Touch
- Adaptability (Hidden)
Evolution line
Moves
- Acid
- Acid Armor
- Acid Spray
- Aqua Tail
- Chilling Water
- Double Team
- Dragon Pulse
- Dragon Tail
- Endure
- Facade
- Flip Turn
- Gunk Shot
- Haze
- Hydro Pump
- Icy Wind
- Liquidation
- Muddy Water
- Mud Shot
- Mud-Slap
- Outrage
- Play Rough
- Poison Tail
- Protect
- Rain Dance
- Rest
- Scale Shot
- Scary Face
- Shadow Ball
- Sleep Talk
- Sludge Bomb
- Sludge Wave
- Smokescreen
- Snowscape
- Spite
- Substitute
- Surf
- Tackle
- Tail Whip
- Take Down
- Tera Blast
- Thief
- Thunderbolt
- Toxic
- Toxic Spikes
- Twister
- Venoshock
- Waterfall
- Water Gun
- Water Pulse
- Whirlpool
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Adaptability
- Item
- Black Sludge
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Outrage, Toxic Spikes, Flip Turn, Gunk Shot