Furfrou
No. 0676
Type: Normal
Left alone, its fur will grow longer and longer, but it will only allow someone it trusts to cut it.
Base stats
| HP | 75 |
|---|---|
| Attack | 80 |
| Defense | 60 |
| Sp. Attack | 65 |
| Sp. Defense | 90 |
| Speed | 102 |
Total 472
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Psychic — Covers 1 weakness (Fighting) — Zen Headbutt
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
Moves
- Attract
- Baby-Doll Eyes
- Bite
- Captivate
- Charge Beam
- Charm
- Confide
- Cotton Guard
- Dark Pulse
- Double Team
- Echoed Voice
- Endeavor
- Facade
- Frustration
- Giga Impact
- Grass Knot
- Growl
- Headbutt
- Helping Hand
- Hidden Power
- Hyper Voice
- Iron Tail
- Last Resort
- Mimic
- Odor Sleuth
- Protect
- Rain Dance
- Refresh
- Rest
- Retaliate
- Return
- Roar
- Role Play
- Round
- Sand Attack
- Sleep Talk
- Snarl
- Snore
- Substitute
- Sucker Punch
- Sunny Day
- Surf
- Swagger
- Tackle
- Tail Whip
- Take Down
- Thunder Wave
- Toxic
- Uproar
- U-turn
- Wild Charge
- Work Up
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Fur Coat
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Wild Charge, Thunder Wave, U-turn, Facade