Skiddo
No. 0672
Type: Grass
If it has sunshine and water, it doesn’t need to eat, because it can generate energy from the leaves on its back.
Base stats
| HP | 66 |
|---|---|
| Attack | 65 |
| Defense | 48 |
| Sp. Attack | 62 |
| Sp. Defense | 57 |
| Speed | 52 |
Total 350
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — Rock Slide
- Ground — Cover 2 weaknesses (Fire, Poison) — Stomping Tantrum
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — Wild Charge
- Fighting — Covers 1 weakness (Ice) — Brick Break
- Psychic — Covers 1 weakness (Poison) — Zen Headbutt
Abilities
- Sap Sipper
- Grass Pelt (Hidden)
Evolution line
Moves
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Bullet Seed
- Defense Curl
- Dig
- Double-Edge
- Endeavor
- Endure
- Energy Ball
- Facade
- Giga Drain
- Grass Knot
- Grassy Glide
- Grassy Terrain
- Growth
- Helping Hand
- Horn Leech
- Leaf Blade
- Leaf Storm
- Leech Seed
- Magical Leaf
- Milk Drink
- Mud Shot
- Mud-Slap
- Play Rough
- Protect
- Rain Dance
- Razor Leaf
- Rest
- Roar
- Rock Slide
- Rollout
- Seed Bomb
- Sleep Talk
- Solar Beam
- Stomping Tantrum
- Substitute
- Sunny Day
- Surf
- Synthesis
- Tackle
- Tail Whip
- Take Down
- Tera Blast
- Trailblaze
- Vine Whip
- Wild Charge
- Worry Seed
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Sap Sipper
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Bulldoze, Leaf Blade, Play Rough, Double-Edge