Claydol
No. 0344
Type: Ground / Psychic
It appears to have been born from clay dolls made by ancient people. It uses telekinesis to float and move.
Base stats
| HP | 60 |
|---|---|
| Attack | 70 |
| Defense | 105 |
| Sp. Attack | 70 |
| Sp. Defense | 120 |
| Speed | 75 |
Total 500
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 3 weaknesses (Grass, Ice, Bug) — It learns nothing of that type
- Fighting — Cover 2 weaknesses (Ice, Dark) — Body Press
- Rock — Cover 2 weaknesses (Ice, Bug) — Stone Edge
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Grass, Bug) — It learns nothing of that type
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
Abilities
Evolution line
Moves
- Ally Switch
- Ancient Power
- Body Press
- Bulldoze
- Calm Mind
- Confusion
- Cosmic Power
- Dazzling Gleam
- Dig
- Drill Run
- Earth Power
- Earthquake
- Eerie Impulse
- Endure
- Expanding Force
- Explosion
- Extrasensory
- Facade
- Future Sight
- Giga Impact
- Grass Knot
- Guard Split
- Guard Swap
- Gyro Ball
- Harden
- Hex
- Hyper Beam
- Ice Beam
- Imprison
- Iron Defense
- Light Screen
- Mud-Slap
- Nasty Plot
- Power Split
- Power Swap
- Power Trick
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psyshock
- Rain Dance
- Rapid Spin
- Reflect
- Rest
- Rock Slide
- Rock Tomb
- Round
- Safeguard
- Sandstorm
- Sand Tomb
- Scorching Sands
- Self-Destruct
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stealth Rock
- Stone Edge
- Stored Power
- Substitute
- Sunny Day
- Teleport
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Levitate
- Item
- Earth Plate
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Earthquake, Stealth Rock, Rock Tomb, Zen Headbutt