Baltoy
No. 0343
Type: Ground / Psychic
It was discovered in ancient ruins. While moving, it constantly spins. It stands on one foot even when asleep.
Base stats
| HP | 40 |
|---|---|
| Attack | 40 |
| Defense | 55 |
| Sp. Attack | 40 |
| Sp. Defense | 70 |
| Speed | 55 |
Total 300
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 3 weaknesses (Grass, Ice, Bug) — It learns nothing of that type
- Rock — Cover 2 weaknesses (Ice, Bug) — Rock Slide
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Fighting — Cover 2 weaknesses (Ice, Dark) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Grass, Bug) — It learns nothing of that type
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
Abilities
Evolution line
Moves
- Ally Switch
- Ancient Power
- Bulldoze
- Calm Mind
- Confusion
- Cosmic Power
- Dazzling Gleam
- Dig
- Drill Run
- Earth Power
- Earthquake
- Eerie Impulse
- Endure
- Expanding Force
- Explosion
- Extrasensory
- Facade
- Grass Knot
- Guard Split
- Guard Swap
- Gyro Ball
- Harden
- Hex
- Ice Beam
- Imprison
- Light Screen
- Mud-Slap
- Power Split
- Power Swap
- Power Trick
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psyshock
- Rain Dance
- Rapid Spin
- Reflect
- Rest
- Rock Slide
- Rock Tomb
- Round
- Safeguard
- Sandstorm
- Sand Tomb
- Scorching Sands
- Self-Destruct
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Levitate
- Item
- Leftovers
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Stealth Rock, Bulldoze, Zen Headbutt, Explosion