Trapinch
No. 0328
Type: Ground
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.
Base stats
| HP | 45 |
|---|---|
| Attack | 100 |
| Defense | 45 |
| Sp. Attack | 45 |
| Sp. Defense | 45 |
| Speed | 10 |
Total 290
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 2 weaknesses (Grass, Ice) — It learns nothing of that type
- Bug — Covers 1 weakness (Grass) — First Impression
- Fighting — Covers 1 weakness (Ice) — Superpower
- Flying — Covers 1 weakness (Grass) — Gust
- Grass — Covers 1 weakness (Water) — Giga Drain
- Rock — Covers 1 weakness (Ice) — Stone Edge
Abilities
- Hyper Cutter
- Arena Trap
- Sheer Force (Hidden)
Evolution line
Moves
- Astonish
- Bite
- Body Slam
- Bug Bite
- Bulldoze
- Crunch
- Dig
- Earth Power
- Earthquake
- Endure
- Facade
- Feint
- First Impression
- Fissure
- Flail
- Fury Cutter
- Giga Drain
- Gust
- Hyper Beam
- Mud Shot
- Mud-Slap
- Protect
- Quick Attack
- Rest
- Rock Slide
- Rock Tomb
- Sand Attack
- Sandstorm
- Sand Tomb
- Scorching Sands
- Sleep Talk
- Stealth Rock
- Stone Edge
- Struggle Bug
- Substitute
- Sunny Day
- Superpower
- Take Down
- Tera Blast
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Arena Trap
- Item
- Leftovers
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Earthquake, Stealth Rock, Rock Tomb, First Impression