Solrock
No. 0338
Type: Rock / Psychic
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Base stats
| HP | 90 |
|---|---|
| Attack | 95 |
| Defense | 85 |
| Sp. Attack | 55 |
| Sp. Defense | 65 |
| Speed | 70 |
Total 460
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 3 weaknesses (Grass, Bug, Steel) — Overheat
- Flying — Cover 2 weaknesses (Grass, Bug) — Acrobatics
- Grass — Cover 2 weaknesses (Water, Ground) — Solar Beam
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Fighting — Cover 2 weaknesses (Dark, Steel) — It learns nothing of that type
- Ice — Cover 2 weaknesses (Grass, Ground) — It learns nothing of that type
Abilities
Moves
- Acrobatics
- Ally Switch
- Baton Pass
- Body Slam
- Bulldoze
- Calm Mind
- Confusion
- Cosmic Power
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Blast
- Fire Spin
- Flamethrower
- Flare Blitz
- Giga Impact
- Grass Knot
- Gyro Ball
- Harden
- Heat Wave
- Helping Hand
- Hyper Beam
- Hypnosis
- Iron Defense
- Iron Head
- Light Screen
- Meteor Beam
- Morning Sun
- Overheat
- Power Swap
- Protect
- Psychic
- Psychic Terrain
- Psyshock
- Rain Dance
- Reflect
- Rest
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Round
- Safeguard
- Sandstorm
- Sand Tomb
- Self-Destruct
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Stored Power
- Substitute
- Sunny Day
- Swift
- Swords Dance
- Tackle
- Trick Room
- Weather Ball
- Will-O-Wisp
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Levitate
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Calm Mind, Bulldoze, Flare Blitz, Stone Edge