Spinda
No. 0327
Type: Normal
Its steps are shaky and stumbling. Walking for a long time makes it feel sick.
Base stats
| HP | 60 |
|---|---|
| Attack | 60 |
| Defense | 60 |
| Sp. Attack | 60 |
| Sp. Defense | 60 |
| Speed | 60 |
Total 360
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Psychic — Covers 1 weakness (Fighting) — Dream Eater
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Own Tempo
- Tangled Feet
- Contrary (Hidden)
Moves
- Assist
- Attract
- Baton Pass
- Brick Break
- Calm Mind
- Confide
- Copycat
- Covet
- Disable
- Dizzy Punch
- Double-Edge
- Double Team
- Drain Punch
- Dream Eater
- Encore
- Facade
- Fake Out
- Fake Tears
- Feint Attack
- Fire Punch
- Flail
- Fling
- Focus Punch
- Frustration
- Guard Split
- Helping Hand
- Hidden Power
- Hyper Voice
- Hypnosis
- Ice Punch
- Icy Wind
- Last Resort
- Low Kick
- Protect
- Psybeam
- Psychic
- Psycho Cut
- Psycho Shift
- Psych Up
- Rain Dance
- Rapid Spin
- Recycle
- Rest
- Return
- Rock Slide
- Rock Tomb
- Role Play
- Round
- Safeguard
- Shadow Ball
- Shock Wave
- Skill Swap
- Sleep Talk
- Smelling Salts
- Snatch
- Snore
- Spotlight
- Stomping Tantrum
- Substitute
- Sucker Punch
- Sunny Day
- Swagger
- Tackle
- Teeter Dance
- Thief
- Thrash
- Thunder Punch
- Toxic
- Trick
- Trick Room
- Uproar
- Water Pulse
- Wild Charge
- Wish
- Work Up
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Pivot
- Ability
- Contrary
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- Baton Pass, Rock Tomb, Thrash, Focus Punch