Cacturne
No. 0332
Type: Grass / Dark
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Base stats
| HP | 70 |
|---|---|
| Attack | 115 |
| Defense | 60 |
| Sp. Attack | 115 |
| Sp. Defense | 60 |
| Speed | 55 |
Total 475
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — It learns nothing of that type
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Fighting, Bug) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Fire, Poison) — Stomping Tantrum
- Psychic — Cover 2 weaknesses (Fighting, Poison) — Zen Headbutt
- Steel — Cover 2 weaknesses (Ice, Fairy) — It learns nothing of that type
Abilities
- Sand Veil
- Water Absorb (Hidden)
Evolution line
Moves
- Absorb
- Body Slam
- Brick Break
- Bulldoze
- Bullet Seed
- Cotton Spore
- Curse
- Dark Pulse
- Destiny Bond
- Dig
- Drain Punch
- Encore
- Endeavor
- Endure
- Energy Ball
- Facade
- Fling
- Focus Blast
- Focus Punch
- Foul Play
- Giga Drain
- Giga Impact
- Grass Knot
- Grassy Glide
- Grassy Terrain
- Growth
- Helping Hand
- Hyper Beam
- Ingrain
- Knock Off
- Lash Out
- Leaf Storm
- Leech Seed
- Leer
- Low Kick
- Lunge
- Magical Leaf
- Nasty Plot
- Payback
- Pin Missile
- Poison Jab
- Poison Sting
- Power Trip
- Protect
- Rain Dance
- Rest
- Sand Attack
- Sandstorm
- Scary Face
- Seed Bomb
- Shadow Ball
- Skitter Smack
- Sleep Talk
- Solar Beam
- Spikes
- Spiky Shield
- Spite
- Stomping Tantrum
- Substitute
- Sucker Punch
- Sunny Day
- Swift
- Swords Dance
- Take Down
- Taunt
- Tera Blast
- Thief
- Throat Chop
- Thunder Punch
- Toxic Spikes
- Trailblaze
- Venoshock
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Water Absorb
- Item
- Leftovers
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Growth, Bulldoze, Foul Play, Focus Punch