Castform-Sunny
No. 0351
Type: Fire
Its form changes depending on the weather. The rougher conditions get, the rougher Castform’s disposition!
Base stats
| HP | 70 |
|---|---|
| Attack | 70 |
| Defense | 70 |
| Sp. Attack | 70 |
| Sp. Defense | 70 |
| Speed | 70 |
Total 420
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Energy Ball
- Water — Cover 2 weaknesses (Ground, Rock) — Hydro Pump
- Electric — Covers 1 weakness (Water) — Thunderbolt
- Ice — Covers 1 weakness (Ground) — Ice Beam
- Fighting — Covers 1 weakness (Rock) — It learns nothing of that type
- Ground — Covers 1 weakness (Rock) — It learns nothing of that type
Abilities
Moves
- Amnesia
- Attract
- Blizzard
- Clear Smog
- Confide
- Cosmic Power
- Defog
- Disable
- Double Team
- Ember
- Energy Ball
- Facade
- Fire Blast
- Flamethrower
- Frustration
- Future Sight
- Guard Swap
- Hail
- Headbutt
- Hex
- Hidden Power
- Hurricane
- Hydro Pump
- Ice Beam
- Icy Wind
- Last Resort
- Lucky Chant
- Ominous Wind
- Powder Snow
- Protect
- Psych Up
- Rain Dance
- Reflect Type
- Rest
- Return
- Round
- Sandstorm
- Scald
- Shadow Ball
- Shock Wave
- Sleep Talk
- Snore
- Solar Beam
- Substitute
- Sunny Day
- Swagger
- Tackle
- Tailwind
- Thief
- Thunder
- Thunderbolt
- Thunder Wave
- Toxic
- Water Gun
- Water Pulse
- Weather Ball
- Work Up
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard removal
- Ability
- Forecast
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Fire Blast, Defog, Thunder Wave, Thief