Kecleon
No. 0352
Type: Normal
Its color changes for concealment and also when its mood or health changes. The darker the color, the healthier it is.
Base stats
| HP | 60 |
|---|---|
| Attack | 90 |
| Defense | 70 |
| Sp. Attack | 60 |
| Sp. Defense | 120 |
| Speed | 40 |
Total 440
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Flying — Covers 1 weakness (Fighting) — Aerial Ace
- Psychic — Covers 1 weakness (Fighting) — Synchronoise
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
Abilities
- Color Change
- Protean (Hidden)
Moves
- Aerial Ace
- After You
- Ancient Power
- Aqua Tail
- Astonish
- Attract
- Bind
- Blizzard
- Brick Break
- Camouflage
- Charge Beam
- Confide
- Disable
- Dizzy Punch
- Double Team
- Drain Punch
- Facade
- Fake Out
- Feint
- Feint Attack
- Fire Blast
- Fire Punch
- Flamethrower
- Fling
- Focus Punch
- Foul Play
- Frustration
- Fury Swipes
- Grass Knot
- Hidden Power
- Ice Beam
- Ice Punch
- Icy Wind
- Iron Tail
- Knock Off
- Last Resort
- Lick
- Low Kick
- Magic Coat
- Nasty Plot
- Power-Up Punch
- Protect
- Psybeam
- Psych Up
- Rain Dance
- Recover
- Recycle
- Rest
- Return
- Rock Slide
- Rock Tomb
- Role Play
- Round
- Scratch
- Screech
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shock Wave
- Skill Swap
- Slash
- Sleep Talk
- Snatch
- Snore
- Solar Beam
- Stealth Rock
- Substitute
- Sucker Punch
- Sunny Day
- Swagger
- Synchronoise
- Tail Whip
- Thief
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Trick
- Trick Room
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Protean
- Item
- Leftovers
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Stealth Rock, Rock Tomb, Focus Punch, Foul Play