Weezing-Galar
No. 0110
Type: Poison / Fairy
It can’t suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart.
Base stats
| HP | 65 |
|---|---|
| Attack | 90 |
| Defense | 120 |
| Sp. Attack | 85 |
| Sp. Defense | 70 |
| Speed | 60 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Dark Pulse
- Fire — Covers 1 weakness (Steel) — Overheat
- Ghost — Covers 1 weakness (Psychic) — Shadow Ball
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Fighting — Covers 1 weakness (Steel) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Levitate
- Neutralizing Gas
- Misty Surge (Hidden)
Evolution line
Moves
- Acid Spray
- Aromatic Mist
- Assurance
- Belch
- Body Slam
- Clear Smog
- Curse
- Dark Pulse
- Dazzling Gleam
- Defog
- Destiny Bond
- Double-Edge
- Double Hit
- Endure
- Explosion
- Facade
- Fairy Wind
- Fire Blast
- Flamethrower
- Giga Impact
- Gunk Shot
- Gyro Ball
- Haze
- Heat Wave
- Hyper Beam
- Memento
- Misty Explosion
- Misty Terrain
- Overheat
- Pain Split
- Play Rough
- Poison Gas
- Protect
- Psybeam
- Rain Dance
- Rest
- Scary Face
- Self-Destruct
- Shadow Ball
- Sleep Talk
- Sludge
- Sludge Bomb
- Sludge Wave
- Smog
- Smokescreen
- Spite
- Strange Steam
- Substitute
- Sunny Day
- Tackle
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Toxic
- Toxic Spikes
- Venoshock
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Levitate
- Item
- Black Sludge
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Toxic Spikes, Gunk Shot, Play Rough, Explosion