Electrode-Hisui
No. 0101
Type: Electric / Grass
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Base stats
| HP | 60 |
|---|---|
| Attack | 50 |
| Defense | 70 |
| Sp. Attack | 80 |
| Sp. Defense | 80 |
| Speed | 150 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 3 weaknesses (Fire, Ice, Bug) — Rollout
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Fire, Poison) — It learns nothing of that type
- Fighting — Covers 1 weakness (Ice) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
- Psychic — Covers 1 weakness (Poison) — It learns nothing of that type
Abilities
- Soundproof
- Static
- Aftermath (Hidden)
Evolution line
Moves
- Agility
- Bullet Seed
- Charge
- Charge Beam
- Chloroblast
- Curse
- Discharge
- Double-Edge
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Energy Ball
- Explosion
- Facade
- Foul Play
- Giga Drain
- Giga Impact
- Grass Knot
- Grassy Glide
- Grassy Terrain
- Gyro Ball
- Hyper Beam
- Leaf Storm
- Protect
- Rain Dance
- Reflect
- Rest
- Rollout
- Scary Face
- Screech
- Seed Bomb
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stun Spore
- Substitute
- Supercell Slam
- Swift
- Tackle
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Soundproof
- Item
- Life Orb
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Stun Spore, Volt Switch, Chloroblast, Thunderbolt