Electrode
No. 0101
Type: Electric
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Base stats
| HP | 60 |
|---|---|
| Attack | 50 |
| Defense | 70 |
| Sp. Attack | 80 |
| Sp. Defense | 80 |
| Speed | 150 |
Total 490
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
- Soundproof
- Static
- Aftermath (Hidden)
Evolution line
Moves
- Agility
- Charge
- Charge Beam
- Curse
- Discharge
- Double-Edge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Explosion
- Facade
- Foul Play
- Giga Impact
- Gyro Ball
- Helping Hand
- Hyper Beam
- Light Screen
- Magnetic Flux
- Magnet Rise
- Metal Sound
- Mirror Coat
- Protect
- Rain Dance
- Rest
- Rollout
- Scary Face
- Screech
- Self-Destruct
- Sleep Talk
- Spark
- Substitute
- Supercell Slam
- Swift
- Tackle
- Take Down
- Taunt
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Soundproof
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Double-Edge, Thunder Wave, Supercell Slam, Foul Play