Shellder
No. 0090
Type: Water
Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Base stats
| HP | 30 |
|---|---|
| Attack | 65 |
| Defense | 100 |
| Sp. Attack | 45 |
| Sp. Defense | 25 |
| Speed | 40 |
Total 305
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Covers 1 weakness (Electric) — Mud Shot
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Flying — Covers 1 weakness (Grass) — It learns nothing of that type
- Poison — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Shell Armor
- Skill Link
- Overcoat (Hidden)
Evolution line
Moves
- Aqua Ring
- Aurora Beam
- Avalanche
- Blizzard
- Bubble Beam
- Chilling Water
- Endure
- Facade
- Helping Hand
- Hydro Pump
- Ice Beam
- Ice Shard
- Ice Spinner
- Icicle Spear
- Icy Wind
- Iron Defense
- Leer
- Life Dew
- Liquidation
- Mud Shot
- Protect
- Rain Dance
- Razor Shell
- Rest
- Rock Blast
- Shell Smash
- Sleep Talk
- Snowscape
- Spikes
- Substitute
- Supersonic
- Surf
- Swift
- Tackle
- Take Down
- Tera Blast
- Toxic Spikes
- Waterfall
- Water Gun
- Water Pulse
- Whirlpool
- Withdraw
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Overcoat
- Item
- Leftovers
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Spikes, Liquidation, Ice Spinner, Rock Blast