Magneton
No. 0082
Type: Electric / Steel
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
Base stats
| HP | 50 |
|---|---|
| Attack | 60 |
| Defense | 95 |
| Sp. Attack | 120 |
| Sp. Defense | 70 |
| Speed | 70 |
Total 465
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Water — Cover 2 weaknesses (Fire, Ground) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Fairy — Covers 1 weakness (Fighting) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — It learns nothing of that type
- Ground — Covers 1 weakness (Fire) — It learns nothing of that type
Abilities
- Magnet Pull
- Sturdy
- Analytic (Hidden)
Evolution line
Moves
- Charge
- Charge Beam
- Confuse Ray
- Discharge
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Facade
- Flash Cannon
- Gravity
- Gyro Ball
- Heavy Slam
- Helping Hand
- Hyper Beam
- Iron Defense
- Iron Head
- Light Screen
- Lock-On
- Magnet Rise
- Metal Sound
- Protect
- Rain Dance
- Reflect
- Rest
- Sandstorm
- Screech
- Sleep Talk
- Spark
- Steel Beam
- Substitute
- Sunny Day
- Supersonic
- Swift
- Tackle
- Take Down
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Tri Attack
- Volt Switch
- Wild Charge
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Sturdy
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Charge, Volt Switch, Electroweb, Steel Beam