Rapidash-Galar
No. 0078
Type: Psychic / Fairy
Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.
Base stats
| HP | 65 |
|---|---|
| Attack | 100 |
| Defense | 70 |
| Sp. Attack | 80 |
| Sp. Defense | 80 |
| Speed | 105 |
Total 500
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Poison, Steel) — High Horsepower
- Dark — Covers 1 weakness (Ghost) — Throat Chop
- Fire — Covers 1 weakness (Steel) — Mystical Fire
- Fighting — Covers 1 weakness (Steel) — It learns nothing of that type
- Ghost — Covers 1 weakness (Ghost) — It learns nothing of that type
Abilities
- Run Away
- Pastel Veil
- Anticipation (Hidden)
Evolution line
Moves
- Agility
- Ally Switch
- Attract
- Baton Pass
- Body Slam
- Bounce
- Calm Mind
- Charm
- Confusion
- Dazzling Gleam
- Drill Run
- Endure
- Expanding Force
- Facade
- Fairy Wind
- Future Sight
- Giga Impact
- Growl
- Healing Wish
- Heal Pulse
- High Horsepower
- Hyper Beam
- Imprison
- Iron Tail
- Low Kick
- Magic Room
- Megahorn
- Misty Terrain
- Mystical Fire
- Pay Day
- Play Rough
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psycho Cut
- Quick Attack
- Rest
- Round
- Sleep Talk
- Smart Strike
- Snore
- Stomp
- Stored Power
- Substitute
- Swift
- Swords Dance
- Tackle
- Tail Whip
- Take Down
- Throat Chop
- Trick Room
- Wild Charge
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Pastel Veil
- Item
- Choice Band
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Body Slam, High Horsepower, Megahorn, Play Rough