Geodude-Alola
No. 0074
Type: Rock / Electric
Makes its home in mountainous regions, using its arms to climb along harsh mountain roads. Can be troublesome—carelessly kicking one will cause it to fly into a rage and chase after you.
Base stats
| HP | 40 |
|---|---|
| Attack | 80 |
| Defense | 100 |
| Sp. Attack | 30 |
| Sp. Defense | 30 |
| Speed | 20 |
Total 300
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 2 weaknesses (Water, Ground) — It learns nothing of that type
- Ice — Cover 2 weaknesses (Grass, Ground) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Grass, Fighting) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — Fire Blast
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Magnet Pull
- Sturdy
- Galvanize (Hidden)
Evolution line
Moves
- Block
- Body Slam
- Brick Break
- Bulldoze
- Charge
- Charge Beam
- Counter
- Curse
- Defense Curl
- Dig
- Discharge
- Double-Edge
- Earth Power
- Earthquake
- Electroweb
- Endure
- Explosion
- Facade
- Fire Blast
- Fire Punch
- Flail
- Flamethrower
- Fling
- Focus Punch
- Gyro Ball
- High Horsepower
- Iron Defense
- Mud Shot
- Mud-Slap
- Protect
- Rest
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Screech
- Self-Destruct
- Sleep Talk
- Smack Down
- Spark
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Supercell Slam
- Tackle
- Take Down
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Volt Switch
- Wide Guard
- Wild Charge
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Sturdy
- Item
- Leftovers
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Stealth Rock, Bulldoze, Supercell Slam, Focus Punch