Abra
No. 0063
Type: Psychic
Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
Base stats
| HP | 25 |
|---|---|
| Attack | 20 |
| Defense | 15 |
| Sp. Attack | 105 |
| Sp. Defense | 55 |
| Speed | 90 |
Total 310
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Ghost) — Foul Play
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
- Fighting — Covers 1 weakness (Dark) — Drain Punch
- Fire — Covers 1 weakness (Bug) — Fire Punch
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Synchronize
- Inner Focus
- Magic Guard (Hidden)
Evolution line
Moves
- Ally Switch
- Attract
- Body Slam
- Calm Mind
- Confusion
- Dazzling Gleam
- Drain Punch
- Dream Eater
- Encore
- Endure
- Energy Ball
- Facade
- Fire Punch
- Fling
- Foul Play
- Grass Knot
- Guard Split
- Guard Swap
- Headbutt
- Ice Punch
- Iron Tail
- Light Screen
- Magic Coat
- Magic Room
- Mega Kick
- Mega Punch
- Metronome
- Power Swap
- Protect
- Psychic
- Psychic Terrain
- Psyshock
- Rain Dance
- Reflect
- Rest
- Round
- Safeguard
- Seismic Toss
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Speed Swap
- Substitute
- Sunny Day
- Swift
- Taunt
- Teleport
- Thief
- Thunder Punch
- Thunder Wave
- Toxic
- Tri Attack
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Magic Guard
- Item
- Life Orb
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Calm Mind, Dream Eater, Energy Ball, Dazzling Gleam