Arcanine
No. 0059
Type: Fire
Snaps at its foes with fangs cloaked in blazing flame. Despite its bulk, it deftly feints every which way, leading opponents on a deceptively merry chase as it all but dances around them.
Base stats
| HP | 90 |
|---|---|
| Attack | 110 |
| Defense | 80 |
| Sp. Attack | 100 |
| Sp. Defense | 80 |
| Speed | 95 |
Total 555
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Solar Beam
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Electric — Covers 1 weakness (Water) — Wild Charge
- Fighting — Covers 1 weakness (Rock) — Close Combat
- Ground — Covers 1 weakness (Rock) — Scorching Sands
- Steel — Covers 1 weakness (Rock) — Iron Head
Abilities
- Intimidate
- Flash Fire
- Justified (Hidden)
Evolution line
Moves
- Aerial Ace
- Agility
- Bite
- Body Slam
- Bulldoze
- Charm
- Close Combat
- Crunch
- Curse
- Dig
- Double-Edge
- Dragon Pulse
- Ember
- Endure
- Extreme Speed
- Facade
- Fire Blast
- Fire Fang
- Fire Spin
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Giga Impact
- Heat Crash
- Heat Wave
- Helping Hand
- Howl
- Hyper Beam
- Hyper Voice
- Iron Head
- Leer
- Outrage
- Overheat
- Play Rough
- Protect
- Psychic Fangs
- Rest
- Retaliate
- Reversal
- Roar
- Scary Face
- Scorching Sands
- Sleep Talk
- Snarl
- Solar Beam
- Substitute
- Sunny Day
- Swift
- Take Down
- Temper Flare
- Tera Blast
- Thief
- Thunder Fang
- Wild Charge
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Intimidate
- Item
- Assault Vest
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Close Combat, Flare Blitz, Bulldoze, Outrage