Alakazam
No. 0065
Type: Psychic
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Base stats
| HP | 55 |
|---|---|
| Attack | 50 |
| Defense | 45 |
| Sp. Attack | 135 |
| Sp. Defense | 95 |
| Speed | 120 |
Total 500
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Ghost) — Foul Play
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
- Fighting — Covers 1 weakness (Dark) — Focus Blast
- Fire — Covers 1 weakness (Bug) — Fire Punch
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Synchronize
- Inner Focus
- Magic Guard (Hidden)
Evolution line
Moves
- Ally Switch
- Attract
- Barrier
- Body Slam
- Calm Mind
- Confusion
- Dazzling Gleam
- Dig
- Disable
- Drain Punch
- Dream Eater
- Encore
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fire Punch
- Flash
- Fling
- Focus Blast
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Guard Swap
- Headbutt
- Hyper Beam
- Ice Punch
- Imprison
- Iron Tail
- Kinesis
- Light Screen
- Magic Room
- Mega Kick
- Mega Punch
- Metronome
- Nasty Plot
- Night Shade
- Power Swap
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psycho Cut
- Psyshock
- Rain Dance
- Recover
- Reflect
- Rest
- Role Play
- Round
- Safeguard
- Seismic Toss
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Speed Swap
- Stored Power
- Substitute
- Sunny Day
- Swift
- Taunt
- Teleport
- Thief
- Thunder Punch
- Thunder Wave
- Toxic
- Tri Attack
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Special sweeper
- Ability
- Magic Guard
- Item
- Life Orb
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Dream Eater, Energy Ball, Focus Blast, Shadow Ball