Machop
No. 0066
Type: Fighting
Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.
Base stats
| HP | 70 |
|---|---|
| Attack | 80 |
| Defense | 50 |
| Sp. Attack | 35 |
| Sp. Defense | 35 |
| Speed | 35 |
Total 305
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Knock Off
- Electric — Covers 1 weakness (Flying) — Thunder Punch
- Ice — Covers 1 weakness (Flying) — Ice Punch
- Poison — Covers 1 weakness (Fairy) — Poison Jab
- Rock — Covers 1 weakness (Flying) — Rock Slide
- Steel — Covers 1 weakness (Fairy) — Bullet Punch
Abilities
Evolution line
Moves
- Attract
- Bide
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Bullet Punch
- Close Combat
- Coaching
- Counter
- Cross Chop
- Dig
- Double-Edge
- Dual Chop
- Dynamic Punch
- Earthquake
- Encore
- Endure
- Facade
- Fire Blast
- Fire Punch
- Flamethrower
- Fling
- Focus Blast
- Focus Energy
- Headbutt
- Heavy Slam
- Helping Hand
- Ice Punch
- Karate Chop
- Knock Off
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Mega Kick
- Mega Punch
- Metronome
- Payback
- Poison Jab
- Protect
- Quick Guard
- Rain Dance
- Rest
- Retaliate
- Revenge
- Reversal
- Rock Slide
- Rock Tomb
- Round
- Scary Face
- Seismic Toss
- Sleep Talk
- Snore
- Strength
- Submission
- Substitute
- Sunny Day
- Superpower
- Thief
- Thunder Punch
- Tickle
- Toxic
- Vital Throw
- Work Up
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- No Guard
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Scary Face, Close Combat, Earthquake, Ice Punch