Rapidash
No. 0078
Type: Fire
Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.
Base stats
| HP | 65 |
|---|---|
| Attack | 100 |
| Defense | 70 |
| Sp. Attack | 80 |
| Sp. Defense | 80 |
| Speed | 105 |
Total 500
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Solar Blade
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Electric — Covers 1 weakness (Water) — Wild Charge
- Fighting — Covers 1 weakness (Rock) — Double Kick
- Ground — Covers 1 weakness (Rock) — High Horsepower
- Steel — Covers 1 weakness (Rock) — Iron Tail
Abilities
- Run Away
- Flash Fire
- Flame Body (Hidden)
Evolution line
Moves
- Agility
- Ally Switch
- Attract
- Baton Pass
- Body Slam
- Bounce
- Charm
- Double Kick
- Drill Run
- Ember
- Endure
- Facade
- Fire Blast
- Fire Spin
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Fury Attack
- Giga Impact
- Growl
- Headbutt
- Heat Wave
- High Horsepower
- Horn Drill
- Hyper Beam
- Hypnosis
- Inferno
- Iron Tail
- Low Kick
- Megahorn
- Mystical Fire
- Overheat
- Pay Day
- Play Rough
- Poison Jab
- Protect
- Quick Attack
- Reflect
- Rest
- Round
- Scorching Sands
- Sleep Talk
- Smart Strike
- Snore
- Solar Beam
- Solar Blade
- Stomp
- Substitute
- Sunny Day
- Swift
- Swords Dance
- Tackle
- Tail Whip
- Take Down
- Throat Chop
- Toxic
- Wild Charge
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Flash Fire
- Item
- Choice Band
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Flare Blitz, High Horsepower, Megahorn, Poison Jab