Goldeen
No. 0118
Type: Water
Its dorsal and pectoral fins are strongly developed like muscles. It can swim at a speed of five knots.
Base stats
| HP | 45 |
|---|---|
| Attack | 67 |
| Defense | 60 |
| Sp. Attack | 35 |
| Sp. Defense | 50 |
| Speed | 63 |
Total 320
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Covers 1 weakness (Grass) — Megahorn
- Flying — Covers 1 weakness (Grass) — Bounce
- Ground — Covers 1 weakness (Electric) — Drill Run
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Poison — Covers 1 weakness (Grass) — Poison Jab
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Swift Swim
- Water Veil
- Lightning Rod (Hidden)
Evolution line
Moves
- Acupressure
- Agility
- Aqua Ring
- Aqua Tail
- Attract
- Blizzard
- Body Slam
- Bounce
- Dive
- Drill Run
- Endure
- Facade
- Flail
- Flip Turn
- Fury Attack
- Hail
- Haze
- Headbutt
- Horn Attack
- Horn Drill
- Hydro Pump
- Ice Beam
- Icy Wind
- Megahorn
- Muddy Water
- Mud Shot
- Mud-Slap
- Peck
- Poison Jab
- Protect
- Psybeam
- Quick Attack
- Rain Dance
- Rest
- Round
- Scald
- Scale Shot
- Sleep Talk
- Smart Strike
- Snore
- Soak
- Substitute
- Supersonic
- Surf
- Swift
- Swords Dance
- Tail Whip
- Throat Chop
- Toxic
- Waterfall
- Water Pulse
- Whirlpool
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Pivot
- Ability
- Lightning Rod
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- Flip Turn, Megahorn, Aqua Tail, Drill Run