Mr. Mime
No. 0122
Type: Psychic / Fairy
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Base stats
| HP | 40 |
|---|---|
| Attack | 45 |
| Defense | 65 |
| Sp. Attack | 100 |
| Sp. Defense | 120 |
| Speed | 90 |
Total 460
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Poison, Steel) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Foul Play
- Fighting — Covers 1 weakness (Steel) — Focus Blast
- Fire — Covers 1 weakness (Steel) — Fire Punch
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
Abilities
- Soundproof
- Filter
- Technician (Hidden)
Evolution line
Moves
- Ally Switch
- Attract
- Barrier
- Baton Pass
- Body Slam
- Brick Break
- Calm Mind
- Charm
- Confuse Ray
- Confusion
- Copycat
- Dazzling Gleam
- Double Slap
- Drain Punch
- Dream Eater
- Encore
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fake Out
- Fire Punch
- Fling
- Focus Blast
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Guard Swap
- Headbutt
- Helping Hand
- Hyper Beam
- Hypnosis
- Ice Punch
- Icy Wind
- Iron Defense
- Light Screen
- Magical Leaf
- Magic Room
- Meditate
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Misty Terrain
- Mystical Fire
- Nasty Plot
- Payback
- Pound
- Power Split
- Power Swap
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psyshock
- Psywave
- Quick Guard
- Rain Dance
- Recycle
- Reflect
- Rest
- Role Play
- Round
- Safeguard
- Seismic Toss
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stored Power
- Substitute
- Sucker Punch
- Sunny Day
- Taunt
- Teeter Dance
- Teleport
- Thief
- Thunder
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Technician
- Item
- Life Orb
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Calm Mind, Dream Eater, Icy Wind, Dazzling Gleam