Starmie
No. 0121
Type: Water / Psychic
Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.
Base stats
| HP | 60 |
|---|---|
| Attack | 75 |
| Defense | 85 |
| Sp. Attack | 100 |
| Sp. Defense | 85 |
| Speed | 115 |
Total 520
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Cover 2 weaknesses (Grass, Dark) — It learns nothing of that type
- Fire — Cover 2 weaknesses (Grass, Bug) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Grass, Bug) — It learns nothing of that type
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Rock — Covers 1 weakness (Bug) — Power Gem
Abilities
- Illuminate
- Natural Cure
- Analytic (Hidden)
Evolution line
Moves
- Agility
- Ally Switch
- Avalanche
- Blizzard
- Brine
- Confuse Ray
- Cosmic Power
- Dazzling Gleam
- Dive
- Dream Eater
- Endure
- Expanding Force
- Facade
- Flash Cannon
- Flip Turn
- Giga Impact
- Grass Knot
- Gyro Ball
- Hail
- Harden
- Headbutt
- Hydro Pump
- Hyper Beam
- Ice Beam
- Icy Wind
- Light Screen
- Meteor Beam
- Minimize
- Power Gem
- Protect
- Psybeam
- Psychic
- Psycho Cut
- Psyshock
- Psywave
- Rain Dance
- Rapid Spin
- Recover
- Reflect
- Rest
- Round
- Scald
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Surf
- Swift
- Tackle
- Teleport
- Thunder
- Thunderbolt
- Thunder Wave
- Toxic
- Tri Attack
- Trick
- Trick Room
- Waterfall
- Water Gun
- Whirlpool
- Wonder Room
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Special sweeper
- Ability
- Natural Cure
- Item
- Assault Vest
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Surf, Dream Eater, Ice Beam, Thunderbolt