Mime Jr.
No. 0439
Type: Psychic / Fairy
Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.
Base stats
| HP | 20 |
|---|---|
| Attack | 25 |
| Defense | 45 |
| Sp. Attack | 70 |
| Sp. Defense | 90 |
| Speed | 60 |
Total 310
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Poison, Steel) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Sucker Punch
- Fighting — Covers 1 weakness (Steel) — Brick Break
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
- Fire — Covers 1 weakness (Steel) — It learns nothing of that type
Abilities
- Soundproof
- Filter
- Technician (Hidden)
Evolution line
Moves
- Ally Switch
- Attract
- Baton Pass
- Brick Break
- Calm Mind
- Charm
- Confuse Ray
- Confusion
- Copycat
- Dazzling Gleam
- Drain Punch
- Encore
- Endure
- Facade
- Fake Out
- Fling
- Future Sight
- Grass Knot
- Helping Hand
- Hypnosis
- Icy Wind
- Light Screen
- Magic Room
- Mimic
- Misty Terrain
- Nasty Plot
- Pound
- Power Split
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psyshock
- Rain Dance
- Recycle
- Reflect
- Rest
- Role Play
- Round
- Safeguard
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stored Power
- Substitute
- Sucker Punch
- Sunny Day
- Taunt
- Teeter Dance
- Thief
- Thunder
- Thunderbolt
- Thunder Wave
- Tickle
- Trick
- Trick Room
- Uproar
- Wonder Room
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Technician
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Thunder Wave, Future Sight, Dazzling Gleam, Thunderbolt