Drifblim
No. 0426
Type: Ghost / Flying
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
Base stats
| HP | 150 |
|---|---|
| Attack | 80 |
| Defense | 44 |
| Sp. Attack | 90 |
| Sp. Defense | 54 |
| Speed | 80 |
Total 498
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 3 weaknesses (Ice, Rock, Dark) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Knock Off
- Fire — Covers 1 weakness (Ice) — Temper Flare
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Aftermath
- Unburden
- Flare Boost (Hidden)
Evolution line
Moves
- Acrobatics
- Aerial Ace
- Air Cutter
- Air Slash
- Amnesia
- Astonish
- Baton Pass
- Body Slam
- Calm Mind
- Curse
- Destiny Bond
- Endure
- Explosion
- Facade
- Fling
- Fly
- Focus Energy
- Giga Impact
- Gust
- Gyro Ball
- Haze
- Helping Hand
- Hex
- Hyper Beam
- Icy Wind
- Imprison
- Knock Off
- Minimize
- Night Shade
- Pain Split
- Payback
- Phantom Force
- Protect
- Psybeam
- Psychic
- Rain Dance
- Rest
- Self-Destruct
- Shadow Ball
- Skill Swap
- Sleep Talk
- Spite
- Spit Up
- Stockpile
- Stored Power
- Strength Sap
- Substitute
- Sunny Day
- Swallow
- Swift
- Tailwind
- Temper Flare
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Wave
- Trick
- Trick Room
- Weather Ball
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Unburden
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Thunder Wave, Explosion, Temper Flare, Aerial Ace