Drifloon
No. 0425
Type: Ghost / Flying
Said to lure away young children and carry them off to the afterlife. Some whisper that Drifloon are formed of reincarnated human souls, but these rumors are as yet unconfirmed.
Base stats
| HP | 90 |
|---|---|
| Attack | 50 |
| Defense | 34 |
| Sp. Attack | 60 |
| Sp. Defense | 44 |
| Speed | 70 |
Total 348
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fighting — Cover 3 weaknesses (Ice, Rock, Dark) — It learns nothing of that type
- Ground — Cover 2 weaknesses (Electric, Rock) — It learns nothing of that type
- Steel — Cover 2 weaknesses (Ice, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Knock Off
- Fire — Covers 1 weakness (Ice) — Temper Flare
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
- Aftermath
- Unburden
- Flare Boost (Hidden)
Evolution line
Moves
- Acrobatics
- Aerial Ace
- Air Cutter
- Amnesia
- Astonish
- Baton Pass
- Calm Mind
- Clear Smog
- Curse
- Defog
- Destiny Bond
- Disable
- Endure
- Explosion
- Facade
- Fly
- Focus Energy
- Gust
- Gyro Ball
- Haze
- Helping Hand
- Hex
- Hypnosis
- Icy Wind
- Imprison
- Knock Off
- Memento
- Minimize
- Night Shade
- Pain Split
- Payback
- Phantom Force
- Protect
- Psybeam
- Psychic
- Rain Dance
- Rest
- Self-Destruct
- Shadow Ball
- Skill Swap
- Sleep Talk
- Spite
- Spit Up
- Stockpile
- Stored Power
- Substitute
- Sunny Day
- Swallow
- Swift
- Tailwind
- Temper Flare
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Wave
- Trick
- Trick Room
- Weather Ball
- Will-O-Wisp
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard removal
- Ability
- Unburden
- Item
- Leftovers
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Defog, Explosion, Temper Flare, Aerial Ace