Hippowdon
No. 0450
Type: Ground
Short-tempered and easily moved to violence. It whips up whirlwinds of sand to crush its foes' spirits, then goes in for the attack.
Base stats
| HP | 108 |
|---|---|
| Attack | 112 |
| Defense | 118 |
| Sp. Attack | 68 |
| Sp. Defense | 72 |
| Speed | 47 |
Total 525
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 2 weaknesses (Grass, Ice) — Fire Fang
- Electric — Covers 1 weakness (Water) — Thunder Fang
- Fighting — Covers 1 weakness (Ice) — Body Press
- Ice — Covers 1 weakness (Grass) — Ice Fang
- Rock — Covers 1 weakness (Ice) — Stone Edge
- Steel — Covers 1 weakness (Ice) — Iron Head
Abilities
- Sand Stream
- Sand Force (Hidden)
Evolution line
Moves
- Amnesia
- Bite
- Body Press
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Endure
- Facade
- Fire Fang
- Fissure
- Giga Impact
- Hard Press
- Heavy Slam
- Helping Hand
- High Horsepower
- Hyper Beam
- Hyper Voice
- Ice Fang
- Iron Head
- Muddy Water
- Mud Shot
- Mud-Slap
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Sand Attack
- Sandstorm
- Sand Tomb
- Scorching Sands
- Slack Off
- Sleep Talk
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Take Down
- Tera Blast
- Thunder Fang
- Yawn
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Sand Stream
- Item
- Life Orb
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Earthquake, Amnesia, Rock Tomb, Double-Edge