Tapu Fini
No. 0788
Type: Water / Fairy
Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.
Base stats
| HP | 70 |
|---|---|
| Attack | 75 |
| Defense | 115 |
| Sp. Attack | 95 |
| Sp. Defense | 130 |
| Speed | 85 |
Total 570
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Electric, Poison) — It learns nothing of that type
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Psychic — Covers 1 weakness (Poison) — Stored Power
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Flying — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
- Misty Surge
- Telepathy (Hidden)
Moves
- Aqua Ring
- Blizzard
- Brine
- Calm Mind
- Dazzling Gleam
- Defog
- Disarming Voice
- Dive
- Draining Kiss
- Endure
- Facade
- Fling
- Giga Impact
- Grass Knot
- Guard Swap
- Haze
- Heal Pulse
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Light Screen
- Magic Room
- Mean Look
- Mist
- Misty Terrain
- Moonblast
- Muddy Water
- Nature's Madness
- Play Rough
- Protect
- Rain Dance
- Reflect
- Rest
- Round
- Safeguard
- Scald
- Shadow Ball
- Sleep Talk
- Smart Strike
- Snore
- Soak
- Stored Power
- Substitute
- Surf
- Taunt
- Trick
- Waterfall
- Water Gun
- Water Pulse
- Whirlpool
- Withdraw
- Wonder Room
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Misty Surge
- Item
- Life Orb
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Surf, Calm Mind, Draining Kiss, Icy Wind