Togedemaru-Totem
No. 0777
Type: Electric / Steel
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Base stats
| HP | 65 |
|---|---|
| Attack | 98 |
| Defense | 63 |
| Sp. Attack | 40 |
| Sp. Defense | 73 |
| Speed | 96 |
Total 435
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Water — Cover 2 weaknesses (Fire, Ground) — It learns nothing of that type
- Grass — Covers 1 weakness (Ground) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
- Flying — Covers 1 weakness (Fighting) — Bounce
- Psychic — Covers 1 weakness (Fighting) — Zen Headbutt
- Rock — Covers 1 weakness (Fire) — Rollout
Abilities
Moves
- After You
- Attract
- Bounce
- Charge
- Charge Beam
- Confide
- Covet
- Defense Curl
- Discharge
- Double Team
- Electric Terrain
- Electroweb
- Endeavor
- Facade
- Fell Stinger
- Fling
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Helping Hand
- Hidden Power
- Iron Head
- Iron Tail
- Last Resort
- Magnet Rise
- Nuzzle
- Payback
- Pin Missile
- Poison Jab
- Protect
- Reflect
- Rest
- Return
- Role Play
- Rollout
- Round
- Shock Wave
- Sleep Talk
- Snore
- Spark
- Spiky Shield
- Substitute
- Super Fang
- Swagger
- Tackle
- Thief
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- U-turn
- Volt Switch
- Wild Charge
- Work Up
- Zen Headbutt
- Zing Zap
What the optimizer would run
Rules: Gen 9 OU (singles)